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Comments · Lesson 22 of 27

Best Practices

A free lesson from Swipe Coding · C#, level 2 · updated October 2026

By the Swipe team, founded by Colin · how we make lessons

🤖
You know the syntax — now for writing GOOD comments. ✍️

You now know both kinds of comments in C#: // and /* */. But just as important as the syntax is knowing when and how to use comments effectively. Here are the most important rules for good comments.

Rule 1: Explain the WHY, not the WHAT. Good code is often already self-explanatory — what it does is visible from the code itself. A comment is usually only helpful when it explains the reasoning behind a decision.

// Bad: just repeats the code
// prints Hello
Console.WriteLine("Hello");

// Good: explains the reason
// Greeting shown the first time the app launches
Console.WriteLine("Hello");
Both comments sit above the same line of code — but only the second one adds information the code alone doesn't show.
True or false

The comment "// prints Hello" above Console.WriteLine("Hello"); is an example of a good comment.

🤖
A comment that lies is worse than no comment at all. ⚠️

Rule 2: Keep comments up to date. When the code changes but the comment doesn't, you end up with an outdated comment — which is often worse than no comment at all, because it misleads whoever reads it next (including future you).

// Prints the user's first name
Console.WriteLine("Welcome back!");
This comment was probably not updated after the code changed — it no longer describes what the line actually does.
Fill in the blank

A comment that no longer matches the current code is called ____.

🤖
Comment overload can actually make code harder to read. 🌀

Rule 3: Don't over-comment. If every single, obvious line gets its own comment, the code becomes cluttered instead of clearer. Use comments purposefully — to mark sections or explain genuinely tricky parts. As a bonus, C# also has a special triple-slash comment (///) used to generate reference documentation for your code, which you will encounter later once you start writing your own methods.

// Bad: a comment for every single, obvious line
class Program
{
    static void Main()
    {
        // prints text
        Console.WriteLine("Hello");
    }
}

// Good: a comment marks only the important section
class Program
{
    static void Main()
    {
        // --- Greeting ---
        Console.WriteLine("Hello!");
        Console.WriteLine("Glad you're here.");
    }
}
Comments should appear where they truly provide guidance — not on every simple line.
Quick check

When is a comment most useful?

Chapter quiz

Comments

10 questions · pass with 60% — just like in the app.

Quick check

What are comments in C# mainly used for?

True or false

The C# compiler executes the text inside a comment like normal code.

Fill in the blank

A single-line comment in C# begins with the characters ____.

Quick check

What happens to the code after // on the same line?

True or false

A single-line comment starting with // automatically also applies to the next line.

Fill in the blank

A multi-line comment begins with /* and ends with ____.

Quick check

What is a multi-line comment (/* ... */) especially well-suited for?

True or false

With /* */, you can comment out multiple lines of code at once.

Quick check

What makes a comment genuinely useful, according to good commenting practice?

True or false

An outdated comment that no longer matches the code can do more harm than good.

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